C++ Type Casting With Example for C Developers
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Join For FreeThe typecasting is a feature that makes C++ more type-safe, robust, and may convince you to use it over C. But this is also a more underrated topic when you are a newbie or moving from a C background. Hence, I came up with an article on it. Here, we will not only see the C++ type casting with examples, but we will also cover how to remember and employ it easily. Although I am not an expert, but this is what I have learned so far from various sources and 5+ yrs of industry experience.
In C++, there are 5 different types of casts: C-style casts, static_cast
, const_cast
, dynamic_cast
, and reinterpret_cast
.
Jargon You Need to Know
- Implicit conversion: where the compiler automatically typecast. Like
float f = 3;
. Here, the compiler will not complain but directly transform3
, which is of type integer intofloat
and assign tof
. - Explicit conversions: where the developer uses a casting operator to direct the conversion. All types of manual casting fall under the explicit type conversions category. Like
int * p = (int*)std::malloc(10);
, here we explicitly castingvoid*
toint*
. l-value
: an identifier which represents memory location. For example, variable name,*ptr
whereptr
points to a memory location, etc.r-value
: a value which is notl-value
,r-value
appears on the right-hand side of the assignment(=
) operator. Like
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int a = 5; // 5 = r-value,
q = p + 5; // p + 5 is r-value
Note: There are some exceptions and more to learn on lvalue, rvalue and their references in C++.
Why Do We Need Typecasting?
- Data is a representation of the bits(
0
s and1
s) in memory. - Data-type is compiler directive that tells the compiler how to store and process particular data.
uint32_t a = 5;
with this statement, you can presume that 4 bytes will be reserved in your memory, and upon execution, it will store0000 0000 0000 0000 0000 0000 0000 0101
data bits in that memory location. This was plain and simple.- Let's go a bit further.
float f = 3.0;
— this statement will also reserve 4 bytes in memory and store data bits in the form of 1). the sign bit, 2). exponent and 3). mantissa. Recall how floating-point numbers are stored in memory. - But when you write something like,
float f = 3;
, the compiler will be confused that how to store an integer value in float type of memory. - So it will automatically presume(Implicit conversion here) that you want to store
3.0
rather than3
, which is technically the same from the human point of view, but it's different when you think from computer memory perspective, as they are stored differently. - There are many such scenarios where you provide data to store in memory which is used to represent a different data type.
- For example, in the following example, you are trying to assign an object of type
B
into an object of typeA
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class A{};
class B{};
int main ()
{
B b;
A a = b;
return 0;
}
In such a scenario, the compiler can not presume anything and simply throws a compilation error:
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exit status 1
error: no viable conversion from 'B' to 'A'
A a = b;
^ ~
note: candidate constructor (the implicit copy constructor) not viable: no known conversion from 'B' to 'const A &' for 1st argument
class A{};
^
note: candidate constructor (the implicit move constructor) not viable: no known conversion from 'B' to 'A &&' for 1st argument
class A{};
^
1 error generated.
But, when you define a conversion operator as follows:
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class B {
public:
operator A(){
cout<<"CONVERSION OPERATOR\n";
return A();
}
};
The compiler will simply call this member function & won't throw any error because programmer explicitly mentioning that this is how he/she wants to convert.
C++ Type Casting With Example for C Developers
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C-Style Casts
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int main() {
float res = 10 / 4;
cout<<res<<endl;
return 0;
}
When you try to run the above code, you will get 2
as output, which we didn't expect. To initialize the res
variable correctly, we need to typecast using float as follows:
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float res = (float)10 / 4;
Now, your answer will be 2.5
. This type of casting is very simple and straight forward. You can also write the above casting in C++ as:
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float res = float(10) / 4;
C-style casts can change a data type without changing the underlying memory representation, which may lead to garbage results.
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Static_cast
If you are C developer like me, then this will be your best goto C++ cast, which fits in most of the example like:
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int * p = std::malloc(10);
When you try to compile the above code using a C compiler, it works fine. But a C++ compiler, will not be so kind. It will throw an error as follows :
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exit status 1
error: cannot initialize a variable of type 'int *' with an rvalue of type 'void *'
int * p = std::malloc(10);
^ ~~~~~~~~~~
1 error generated.
The first thing that comes to your mind is the C-style cast:
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int * p = (int*)std::malloc(10);
This will work, but C-style cast is not recommended in C++. static_cast
handles implicit conversions like this. We will primarily use it for converting in places where implicit conversions fail, such as std::malloc
.
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int * p = static_cast<int*>(std::malloc(10));
The main advantage of static_cast
is that it provides compile-time type checking, making it harder to make an inadvertent error. Let's understand this with C++ example:
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class B {};
class D : public B {};
class X {};
int main()
{
D* d = new D;
B* b = static_cast<B*>(d); // this works
X* x = static_cast<X*>(d); // ERROR - Won't compile
return 0;
}
As you can see, there is no easy way to distinguish between the two situations without knowing a lot about all the classes involved. Another problem with the C-style casts is that it is too hard to locate. In complex expressions, it can be very hard to see C-style casts (e.g. the T(something)
syntax is equivalent to (T)something
).
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Const_cast
Now, we will directly jump to example. No theory can explain this better than an example.
1. Ignore constness
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int i = 0;
const int& ref = i;
const int* ptr = &i;
*ptr = 3; // Not OK
const_cast<int&>(ref) = 3; //OK
*const_cast<int*>(ptr) = 3; //OK
You are allowed to modify i
because of the object (i
here) being assigned to, is not const
. If you add a const qualifier to i
the code will compile, but its behavior will be undefined (which can mean anything from "it works just fine" to "the program will crash").
2. Modifying data member using const
this
pointer
const_cast
can be used to change non-const class members by a method in which this pointer declared as const. This can also be useful when overloading member functions based on const
, for instance:
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class X
{
public:
int var;
void changeAndPrint(int temp) const
{
this->var = temp; // Throw compilation error
(const_cast<X *>(this))->var = temp; // Works fine
}
void changeAndPrint(int *temp)
{
// Do some stuff
}
};
int main()
{
int a = 4;
X x;
x.changeAndPrint(&a);
x.changeAndPrint(5);
cout << x.var << endl;
return 0;
}
3. Pass const
argument to a function which accepts only non-const argument
const_cast
can also be used to pass const data to a function that doesn’t receive const argument. See the following code:
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int fun(int* ptr)
{
return (*ptr + 10);
}
int main(void)
{
const int val = 10;
cout << fun(const_cast <int *>(&val));
return 0;
}
4. Castaway volatile
attribute
const_cast
can also be used to cast away volatile
attribute. Whatever we discussed above in const_cast
is also valid for the volatile
keyword.
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Dynamic_cast
dynamic_cast
uses the type checking at runtime in contrary to static_cast
which does it at compile time. dynamic_cast
is more useful when you don't know the type of input that it represents. Let's assume:
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Base* CreateRandom()
{
if( (rand()%2) == 0 )
return new Derived1;
else
return new Derived2;
}
Base* base = CreateRandom();
As you can see, we don't know which object will be returned by CreateRandom()
at run time but you want to execute Method1()
of Derived1
if it returns Derived1
. So in this scenario, you can use dynamic_cast
as follows
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Derived1 *pD1 = dynamic_cast<Derived1 *>(base);
if (pD1){
pD1->Method1();
}
In case, if the input of dynamic_cast
does not point to valid data, it will return nullptr
for pointers or throw a std::bad_cast
exception for references. In order to work with dynamic_cast
, your classes must be polymorphic type i.e. must include at least one virtual method.
dynamic_cast
take advantage of RTTI
(Run Time Type Identification) mechanism.
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Reinterpret_cast
reinterpret_cast
converts between types by reinterpreting the underlying bit pattern. You can use reinterpret_cast
to cast any pointer or integral type to any other pointer or integral type.
This can lead to dangerous situations: nothing will stop you from converting an int
to an std::string*
.
You can use reinterpret_cast
in your embedded systems. A common scenario where reinterpret_cast
applies is converting between uintptr_t
and an actual pointer or between:
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error: static_cast from 'int *' to 'uintptr_t'
(aka 'unsigned long') is not allowed
uintptr_t ptr = static_cast<uintptr_t>(p);
^~~~~~~~~~~~~~~~~~~~~~~~~
1 error generated.
Instead, use this:
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uintptr_t ptr = reinterpret_cast<uintptr_t>(p);
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I have tried to cover most of the intricacies to clear the main concept behind different typecasting, but still, there might be a chance that I may miss some. So, this is it for C++ type casting with examples for C developers. Let's quickly recap:
Cheat Sheet for C Developers Moving to C++ on Type Casting
After reading all this, you may confused on what to use & when! That's why I have created this cheat sheet:
- Avoid C-style casts. Be sure about what you want while casting.
- Use
static_cast
wherever you were using C-style cast. - Use
dynamic_cast
with polymorphic classes. Keep in mind that you should only usedynamic_cast
in classes with at least one virtual member in the inheritance hierarchy. - Use
const_cast
when you need to removeconst
orvolatile
qualifiers. - Use
reinterpret_cast
when you have no options.
Note: const_cast
and reinterpret_cast
should generally be avoided because they can be harmful if used incorrectly. Don't use it unless you have a very good reason to use them.
Some of the C++ Core Guidelines on Typecasting
- P.4: Ideally, a program should be statically (compile-time) type-safe.
- ES.48: Avoid casts.
- ES.49: If you must use a cast, use a named cast.
- ES.50: Don’t cast away
const
. - C.146: Use
dynamic_cast
where class hierarchy navigation is unavoidable. - C.147: Use
dynamic_cast
to a reference type when failure to find the required class is considered an error. - C.148: Use
dynamic_cast
to a pointer type when failure to find the required class is considered a valid alternative.
Have any suggestions, query or wants to say Hi
? Feel free to reach out!
Published at DZone with permission of Vishal Chovatiya. See the original article here.
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