Queuing Theory for Non-Functional Testing
In this article, explore the basics of queuing theory for non-functional software testing, its benefits and limitations, a case study, and tools to use.
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Join For FreeQueuing theory is a branch of mathematics that analyzes how waiting lines (queues) form and behave in systems. In the context of non-functional software testing, it provides a valuable tool for understanding how a system performs under varying loads. By analyzing queue lengths, waiting times, and server utilization, queuing models can help predict potential bottlenecks and performance issues before they occur in real-world use.
This article starts with the basics of queuing theory for non-functional software testing. Benefits and limitations will be addressed. As a case study, we will explore a sample of queuing models that could be appropriate for mobile gaming applications. Finally, a set of tools that can be used will be explored with their pros and cons.
Key Concepts in Queuing Theory
Queuing theory provides mathematical models that can be used for non-functional testing. First, we will explain basic queuing concepts to understand how to use them.
- Arrival rate (λ): This refers to the average number of tasks or requests entering the system per unit of time. For example, it could represent the number of customers arriving at a bank per minute or the number of network packets arriving at a router per second.
- Service time (μ): This represents the average time it takes for a resource to complete a task. In a bank, it might be the average time a teller spends with a customer. In a network, it could be the average time it takes to process a data packet.
- Queue length (L): This refers to the number of tasks waiting for service at any given time. It is directly related to the arrival rate, service time, and the number of available resources.
- Number of servers (S): This refers to the resources available to handle tasks. In a bank, it's the number of tellers available to serve customers. In a network, it could be the number of processing cores in a server or the number of available network channels.
- Queue discipline: This defines how tasks are selected from the queue for service. Some common disciplines include:
- First-In-First-Out (FIFO): The first task to enter the queue is the first to be served. This is often used in situations like checkout lines or waiting rooms.
- Priority queue: Certain tasks are assigned a higher priority and are served before lower-priority tasks, even if they arrive earlier. This is used in situations where certain tasks are critical and require immediate attention.
- Shortest Processing Time (SPT): The task with the shortest expected service time is served first. This can be beneficial for minimizing average waiting times overall.
Applications in Non-Functional Testing
A sample of applications in non-functional software testing includes the following:
Load Testing
By simulating realistic user loads with specific arrival rates and service times based on queuing models, load testing tools can evaluate system performance under stress. This helps identify potential bottlenecks like overloaded servers, slow database queries, or inefficient code execution. By analyzing queue lengths and waiting times during the load test, you can pinpoint areas where the system struggles and implement improvements before deployment.
Capacity Planning
Queuing theory models can be integrated with testing tools to determine the system's breaking point or optimal resource allocation. The model can predict how the system behaves with different numbers of servers, allowing you to find the sweet spot between adequate performance and cost-effective resource utilization. This helps ensure the system can handle expected user traffic without compromising performance or incurring unnecessary costs for over-provisioning.
Performance Benchmarking
Queuing models can be used to compare the performance of different system configurations or architectures. By simulating the same workload on different system setups, you can evaluate which configuration delivers the best performance in terms of waiting times and server utilization. This can be particularly helpful when choosing between different hardware or software options.
Other Useful Concepts in Queuing Theory
Little's Law
This fundamental relationship in queuing theory states that the average number of tasks in the system (L) is equal to the average arrival rate (λ) multiplied by the average waiting time (W). This allows you to estimate one of these values if you know the other two.
Kendall-Lee Notation
This notation is a standardized way to describe queuing systems based on arrival distribution, service distribution, number of servers, and queue discipline. Understanding this notation helps classify different queuing models and choose the appropriate one for analysis.
Open vs. Closed Queuing Systems
Open queuing systems allow tasks to enter and leave the system. Closed queuing systems have a fixed number of tasks circulating within the system. Choosing the right model depends on the system being analyzed.
Limitations of Using Queuing Theory
As with all theories, queuing theory is based on assumptions. The benefits that we can enjoy by employing queuing theory in non-functional testing are largely affected by how realistic are those assumptions.
Simplified Assumptions
Queuing models often rely on simplifying assumptions to make the math tractable. These assumptions include:
- Stable arrival rates and service times: Real-world systems might experience fluctuations in arrival rates and service times. Queuing models might not accurately reflect such dynamic behavior.
- Infinite queues: In reality, queues might have a finite capacity. If the queue becomes full, new arrivals might be rejected, leading to system instability. Queuing models with finite queues can be more complex but offer a more realistic representation.
The Case of Mobile Gaming
Mobile games, especially those with online multiplayer components or microtransaction systems, often involve interactions that we can model using queuing theory. We will analyze a list of possible queuing models appropriate for mobile games. The list is not exhaustive but it can explain the reasoning for using different models and their benefits.
1. M/M/1 Queuing System With Network Latency
In mobile games with online multiplayer features, players may connect to a central server to interact with each other. This scenario can be modeled as an M/M/1 queuing system, where players are the arriving entities, and the server acts as the single server.
Incorporating network latency into the model allows developers to analyze the impact of delays on player experience and design strategies to mitigate them. Understanding the queuing behavior helps optimize server capacity and network infrastructure to minimize latency and enhance the gameplay experience.
2. M/G/1 Queuing System for In-Game Purchases
Mobile games often include in-game stores where players can make purchases using real or virtual currency. The arrival of purchase requests and the service times for processing these transactions may not follow exponential distributions typical of M/M/1 systems.
An M/G/1 queuing system, where the service time distribution is generalized, can be more appropriate for modeling in-game purchase transactions. Analyzing this model helps game developers optimize the payment processing system, streamline transaction flows, and manage server resources efficiently.
3. Finite Source Queuing Models for Limited Resources
Many mobile games have limited resources, such as virtual items, game levels, or server capacity. Players may need to wait in a queue to access these resources, especially during peak usage periods.
Finite source queuing models, such as the M/M/c/K model (with c servers and a finite queue of size K), are suitable for analyzing scenarios where there are constraints on the availability of resources. By understanding queue dynamics and resource utilization, developers can implement strategies to balance resource allocation, reduce wait times, and optimize player satisfaction.
4. Dynamic Queueing Models for Matchmaking
Matchmaking algorithms are crucial for ensuring balanced and enjoyable gameplay experiences in multiplayer mobile games. These algorithms often involve queuing mechanisms to match players with similar skill levels or preferences.
Dynamic queueing models, such as the M/M/1/K queue with dynamic arrival rates or the Erlang queuing model with variable service rates, can be employed to optimize matchmaking systems. By adjusting queue parameters dynamically based on player behavior, game developers can achieve faster and fairer matchmaking results. This may lead to increased player engagement and retention.
Queuing Theory Saves the Launch Day
A mobile game development company was gearing up for the highly anticipated launch of their latest game. Based on pre-registration numbers and social media buzz, they were expecting a massive influx of players on launch day. Their concern was twofold: ensuring smooth gameplay for all users and avoiding server crashes due to overload.
The development team decided to use queuing theory to create a model of their game server infrastructure.
Model Derivation
They identified the game server system as an M/M/c queuing system, meaning:
- M: Player arrivals follow a Poisson distribution (random and independent).
- M: The time it takes to process a player's request (e.g., joining a game, updating the game state) follows a Poisson distribution (random and independent).
- c: Represents the number of available game servers (acting as multiple queues)
Key Performance Metrics
Using queuing theory formulas, they calculated the following metrics:
- Arrival rate (λ): Estimated based on pre-registration data and industry benchmarks for similar game launches
- Service time (μ): Measured by analyzing the average time it takes to process player requests during internal testing
- Server utilization (ρ): ρ = λ / (c * μ). This metric indicates how busy each server is on average.
Model Analysis
The key aspect of the model was understanding how server utilization (ρ) would change with different server configurations (number of servers, "c").
- High server utilization (ρ > 0.8): Signifies servers are overloaded, leading to potential queueing delays, slow gameplay, and increased risk of crashes
- Low server utilization (ρ < 0.5): Indicates underutilized servers, which might be cost-inefficient, but ensures smooth gameplay
Taking Action
Using the queuing model, the team conducted a series of tests:
Scenario 1: Existing Server Configuration
The model predicted a server utilization exceeding 80% during peak launch hours, potentially leading to performance issues and frustrated players.
Scenario 2: Adding 20% More Servers
The model showed a utilization dropping to around 65%, offering a significant performance improvement while maintaining some buffer for unexpected player surges.
Scenario 3: Doubling the Servers
Utilization dropped further to around 40%, but the additional server cost might not be justified if player growth was slower than anticipated.
The Decision
Based on the model's predictions, the team decided to add 20% more servers to their existing infrastructure. This provided a significant performance boost without incurring excessive costs. Additionally, they implemented auto-scaling rules to automatically provision additional servers if player traffic exceeded pre-defined thresholds.
The Outcome
Launch day arrived, and the company saw a record number of players joining the new game. However, thanks to the queuing model and proactive server scaling, the servers handled the load efficiently. Players experienced smooth gameplay without major delays or crashes.
Tool Selection
There are various testing tools available that incorporate queuing theory principles. Choosing the right tool depends on the complexity of the system, the desired level of detail, and the specific testing goals. The following list is by no means exhaustive.
- Microsoft Excel with queuing model add-ins:
- Pros: Free, readily available for most users, easy to learn basic formulas
- Cons: Limited functionality, error-prone with complex models, not ideal for large-scale testing
- Online queuing model calculators:
- Pros: Free, user-friendly interface, good for quick estimations
- Cons: Limited model options, may not capture specific system details, limited customization
- JMeter:
- Pros: Open-source, robust load testing capabilities, supports basic queuing theory integration for user load simulation
- Cons: Setting up queuing models can be complex, requires scripting knowledge for advanced features
- Apache JMeter plugin - queueing theory:
- Pros: Extends JMeter functionalities with queuing theory models, allows for analyzing server utilization and wait times
- Cons: Relies on JMeter's learning curve, additional configuration needed for queuing features
- AppDynamics
- Pros: Commercial tool with a good user interface, offers performance monitoring with queuing theory insights (queue lengths, wait times)
- Cons: Subscription-based cost, may require training for advanced features
- AnyLogic:
- Pros: Powerful simulation software, integrates with queuing models to create complex scenarios, provides detailed performance reports
- Cons: Steeper learning curve, requires modeling expertise, significant cost for commercial licenses
Wrapping Up
Queuing theory is a valuable option for optimizing performance and resource allocation in various software development scenarios. By understanding the core queuing models and their limitations, development teams can leverage testing tools. They can analyze server utilization, identify potential bottlenecks, and make data-driven decisions. Our task could be to ensure smooth gameplay for a mobile game launch, to optimize infrastructure for a rapidly growing company, or to simply choose the best cloud platform for an application. In any case, queuing theory may empower developers to navigate the complexities of system load and create a seamless user experience.
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