HTML5 Image Effects – Emboss
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Join For FreeHere are our demo and downloadable packages:
Live Demo
download in package
Ok, download the example files and let's start coding !
Step 1. HTML Markup
This is the markup of our demo page:
index.html
<!DOCTYPE html> <html lang="en" > <head> <meta charset="utf-8" /> <title>HTML5 Image Effects - Emboss | Script Tutorials</title> <link href="css/main.css" rel="stylesheet" type="text/css" /> <script src="https://www.google.com/jsapi"></script> <script> google.load("jquery", "1.7.1"); </script> <script src="js/script.js"></script> </head> <body> <header> <h2>HTML5 Image Effects - Emboss</h2> <a href="http://www.script-tutorials.com/html5-image-effects-emboss/" class="stuts">Back to original tutorial on <span>Script Tutorials</span></a> </header> <div id="container" class="container"> <table cellspacing=0> <tr> <td><p>Canvas Object <CANVAS></p></td> <td><p>Image Object <IMG></p></td> </tr> <tr> <td><canvas id="source" width="500" height="500"></canvas><div id="next" class="button">Next image</div></td> <td><img id="img" src="images/button.png" /></td> </tr> <tr> <td><div id="emboss" class="button">Apply Emboss Effect</div></td> <td><div id="toImage" class="button">To Image</div></td> </tr> </table> </div> </body> </html>
Basically – it contains just one canvas object, one image, and three ‘buttons’ (div elements).
Step 2. CSS
Here are our stylesheets (not so important, but anyway):
css/main.css
*{ margin:0; padding:0; } body { background-image:url(../images/bg.png); color:#fff; font:14px/1.3 Arial,sans-serif; } header { background-color:#212121; box-shadow: 0 -1px 2px #111111; display:block; height:70px; position:relative; width:100%; z-index:100; } header h2{ font-size:22px; font-weight:normal; left:50%; margin-left:-400px; padding:22px 0; position:absolute; width:540px; } header a.stuts,a.stuts:visited { border:none; text-decoration:none; color:#fcfcfc; font-size:14px; left:50%; line-height:31px; margin:23px 0 0 110px; position:absolute; top:0; } header .stuts span { font-size:22px; font-weight:bold; margin-left:5px; } .container { color: #000000; margin: 20px auto; overflow: hidden; position: relative; width: 1005px; } table { background-color: rgba(255, 255, 255, 0.7); } table td { border: 1px inset #888888; position: relative; text-align: center; } table td p { display: block; padding: 10px 0; } .button { cursor: pointer; height: 20px; padding: 15px 0; position: relative; text-align: center; width: 500px; -moz-user-select: none; -khtml-user-select: none; user-select: none; }
Step 3. JS
Finally – our JavaScript code for the Emboss effect:
js/script.js
// variables var canvas, ctx; var imgObj; // filter strength var strength = 0.5; // shifting matrix var matrix = [-2, -1, 0, -1, 1, 1, 0, 1, 2]; // normalize matrix function normalizeMatrix(m) { var j = 0; for (var i = 0; i < m.length; i++) { j += m[i]; } for (var i = 0; i < m.length; i++) { m[i] /= j; } return m; } // convert x-y coordinates into pixel position function convertCoordinates(x, y, w) { return x + (y * w); } // find a specified distance between two colours function findColorDiff(dif, dest, src) { return dif * dest + (1 - dif) * src; } // transform matrix function transformMatrix(img, pixels) { // create a second canvas and context to keep temp results var canvas2 = document.createElement('canvas'); var ctx2 = canvas2.getContext('2d'); ctx2.width = canvas2.width = img.width; ctx2.height = canvas2.height = img.height; // draw image ctx2.drawImage(img, 0, 0, img.width , img.height); var buffImageData = ctx2.getImageData(0, 0, canvas.width, canvas.height); var data = pixels.data; var bufferedData = buffImageData.data; // normalize matrix matrix = normalizeMatrix(matrix); var mSize = Math.sqrt(matrix.length); for (var i = 1; i < img.width - 1; i++) { for (var j = 1; j < img.height - 1; j++) { var sumR = sumG = sumB = 0; // loop through the matrix for (var h = 0; h < mSize; h++) { for (var w = 0; w < mSize; w++) { var r = convertCoordinates(i + h - 1, j + w - 1, img.width) << 2; // RGB for current pixel var currentPixel = { r: bufferedData[r], g: bufferedData[r + 1], b: bufferedData[r + 2] }; sumR += currentPixel.r * matrix[w + h * mSize]; sumG += currentPixel.g * matrix[w + h * mSize]; sumB += currentPixel.b * matrix[w + h * mSize]; } } var rf = convertCoordinates(i, j, img.width) << 2; data[rf] = findColorDiff(strength, sumR, data[rf]); data[rf + 1] = findColorDiff(strength, sumG, data[rf + 1]); data[rf + 2] = findColorDiff(strength, sumB, data[rf + 2]); } } return pixels; } // process emboss function function processEmboss() { // clear context ctx.clearRect(0, 0, canvas.width, canvas.height); // draw image ctx.drawImage(imgObj, 0, 0, imgObj.width , imgObj.height); // get image data var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height); // transform image data imageData = transformMatrix(imgObj, imageData); // draw data back ctx.putImageData(imageData, 0, 0); }; $(function () { // create canvas and context objects canvas = document.getElementById('source'); ctx = canvas.getContext('2d'); // load source image imgObj = new Image(); imgObj.onload = function () { // draw image ctx.drawImage(this, 0, 0, this.width, this.height, 0, 0, canvas.width, canvas.height); } imgObj.src="images/pic1.jpg"; // different onclick handlers var iCur = 1; $('#next').click(function () { iCur++; if (iCur > 6) iCur = 1; imgObj.src="images/pic" + iCur + '.jpg'; }); $('#emboss').click(function () { processEmboss(); }); $('#toImage').click(function () { $('#img').attr('src', canvas.toDataURL('image/jpeg')); }); });
This effect requires some pretty difficult matrix transformations, so you can try to understand it, or use it as-is. Of course, our script will pass through all the pixels of the original image, and then will apply some transformations.
Live Demo
download in package
Conclusion
I hope that our demo looks fine. Today we have added a new interesting effect to our html5 application – Emboss. I will be glad to see your thanks and comments. Good luck!
Published at DZone with permission of Andrey Prikaznov, DZone MVB. See the original article here.
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