Go Doesn't Need Generics
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A recent survey (https://blog.golang.org/survey2019-results) suggests that 79% of respondents felt that generics are a "critical" missing feature of Go.
I can only assume these programmers must:
- Have a very different notion of critical than my own.
- Work in very different problem domains.
- Exaggerate.
- Some combination of the above.
I won't attempt to figure out which applies. I will instead simply explain why I have never felt like Go needs generics. I'll begin by explaining what I have found using generics for years in Java, from versions 1.5 through 1.8.
I will say I'm not a religious programmer. I have no sentences about programming involving phrases like "have to", "never", "always", "you can't", etc. Getting 10 programmers to agree on practically anything is nigh impossible, and I have no interest in swaying anyone to my opinion. If someone feels generics are super important, it's a free country.
Java Generics
I began using Java personally when it was first released and began using it professionally at Java 1.5. When generics first arrived in Java 1.5, I did not sigh a breath of relief. I had primarily used generics in lists and maps, and did not find casting to be a burden. After all, you only have to cast when pulling objects out (return result) not when putting them in (parameters).
Technically, using raw lists and maps in Java allows adding random different types and probably getting ClassCastExceptions when reading values. In practice, most lists and maps are localized within a method - the structure is created inside a method and thrown away before it returns. In such localized uses, it is pretty obvious what type of data is supposed to be used, so casting values correctly is hardly challenging.
Who cares if you have to cast values when pulling them out? After all, Java's type erasure requires casting to be added to code that uses generic return results anyway. Just because you don't see it doesn't mean it isn't there.
I did encounter some problems with generics in Java, I'll just give a couple of examples.
Java Developers Actually Don't Understand More Than the Basics
Try asking 10 Java devs the following questions, and see how many they get right (chances are it will be zero):
- How can I acquire Class<List<String>>?
- What is the difference between List<Foo>, List<? super Foo>, and List<? extends Foo>?
- Under what conditions are a generic type preserved at runtime, rather than lost to type erasure?
- If a generic type is preserved at runtime, how can I determine if it is Map<String, Integer> via reflection?
In my experience, average developers don't understand these details, and simply don't care. They see it as irrelevant because they almost never write generic classes or methods of their own. Their usage of generics is generally limited to collections.
Generics Are Hard to Use in Libraries and Frameworks
Don't think so? Try writing one! Try handling the following:
- Primitive and object types
- Ensuring that primitives and their associated wrappers are handled interchangeably
- Handling generic arrays, wildcards, lower bounds, upper bounds, and type variables
- Analyzing generic signatures of fields, parameters and return types to ensure they follow some expected pattern
- Translating objects between different generic types (eg translate a List<String> to List<[]String> by mapping each String to a one-element array)
What's the Real Benefit?
If devs on average only really use generics for collections, and writing libraries with it is hard, then doesn't it stand to reason that collections are their only significant use case? Perhaps the Go designers understood this, and applied it by making Go's slices and maps intrinsically generic through language syntax.
My coworkers, all of whom like me learned Go having come from a Java background, have never once made any mention of generics in the year and few months since we started using Go. Literally, the word has not escaped anyone's lips. I feel confident if I asked them what their care factor is, they would say that slices and maps are good enough, just as I would.
Strategies in Go
Since Go has no generics, at least for now, it's only sensible to find ways of dealing with it. I can think of a few simple ones.
The most obvious is to point out that we can pass anything for empty interface parameters, it is only for return types we have to cast. Using parameters whenever practical is the simplest solution.
In another article about the visitor design pattern, I showed a strategy of simply not declaring the one method in the pattern that would need to return different types in the declared interfaces. Instead, let each struct implementation declare the method to return whatever type is needed. Effectively, we have a design contract - every implementation would be expected to provide a certain method name with a similar signature, it just isn't formalized with an interface.
Suppose a struct has a small number of methods that return empty interface. Another struct could embed an instance of it, and re-declare the few methods in question to return a particular type. The implementation would merely call the embedded struct method and cast the type on behalf of the caller, like so:
See Go Playground
package main
import "fmt"
type Foo struct {}
func (f Foo) Bar(i int) interface{} {
return i
}
type FooAsInt struct {
Foo
}
func (f FooAsInt) Bar(i int) int {
return f.Foo.Bar(i).(int)
}
func main() {
var i int = FooAsInt{}.Bar(5)
fmt.Println(i)
}
Conclusion
I personally hope that Go never has generics, or if it does, the designers find some way to avoid the complexity and difficulties I have seen in both Java generics and C++ templates. There are no significant issues using plain old Go code, and it fits perfectly with my own preferences. Go is a breath of fresh air, particularly because the community seems to generally espouse simplicity over giant over-complicated frameworks. It is my sincere hope none of this ever changes in Go.
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