Converting Images To BufferedImages
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Join For FreeUseful class for converting Image objects into BufferedImage objects. This is necessary if you are doing image manipulation since the majority of image manipulation code in Java processes BufferedImage objects.
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.image.BufferedImage;
import java.awt.image.ImageObserver;
/**
* @author Anthony Eden
*/
public class BufferedImageBuilder {
private static final int DEFAULT_IMAGE_TYPE = BufferedImage.TYPE_INT_RGB;
public BufferedImage bufferImage(Image image) {
return bufferImage(image, DEFAULT_IMAGE_TYPE);
}
public BufferedImage bufferImage(Image image, int type) {
BufferedImage bufferedImage = new BufferedImage(image.getWidth(null), image.getHeight(null), type);
Graphics2D g = bufferedImage.createGraphics();
g.drawImage(image, null, null);
waitForImage(bufferedImage);
return bufferedImage;
}
private void waitForImage(BufferedImage bufferedImage) {
final ImageLoadStatus imageLoadStatus = new ImageLoadStatus();
bufferedImage.getHeight(new ImageObserver() {
public boolean imageUpdate(Image img, int infoflags, int x, int y, int width, int height) {
if (infoflags == ALLBITS) {
imageLoadStatus.heightDone = true;
return true;
}
return false;
}
});
bufferedImage.getWidth(new ImageObserver() {
public boolean imageUpdate(Image img, int infoflags, int x, int y, int width, int height) {
if (infoflags == ALLBITS) {
imageLoadStatus.widthDone = true;
return true;
}
return false;
}
});
while (!imageLoadStatus.widthDone && !imageLoadStatus.heightDone) {
try {
Thread.sleep(300);
} catch (InterruptedException e) {
}
}
}
class ImageLoadStatus {
public boolean widthDone = false;
public boolean heightDone = false;
}
}
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